Journey, developed by thatgamecompany as part of a partnership with Sony, is one of my favorite games ever made. Despite being short, simple, minimalist, and offering virtually no challenge, it has had the biggest impact on me of any game I've ever played, and I'm hardly the only person to say things like that. Among the many reasons already given for why Journey is so great, I'd like to add a new one: Journey is actually the simplest, most universal epic poem ever written.
Showing posts with label literature. Show all posts
Showing posts with label literature. Show all posts
Saturday, November 30, 2013
Monday, November 18, 2013
The Romantic Dead
I wrote a little bit last week about my experience with TellTale's The Walking Dead and the rise of what I've come to call "film-games." In that post, I also talked about The Last of Us, another of my favorite games of all time. The two games share a surprising amount of similarities (while feeling like entirely different games), but one that particularly catches my attention is that both are works of Neo-Romanticism.
Wednesday, November 6, 2013
I Was Right!
A couple months ago I posted an open letter to Ubisoft about how and why they should put Ahab and Moby Dick in Assassin's Creed 4. Well, turns out either they listened to me, or they had the plan all along (probably the latter, but still).
Well, turns out I was right! You can indeed hunt the Great White Whale in AC4. And you kind of have to be an Ahab to ever find it. One article I read said you "may" see one in 48 hours of gameplay. However, if a friend finds one, he/she can choose to share the location with you in-game and the location will show up on your map as well. You have to act quick, though, because the location remains on your map for only 24 hours after it pops up (24 real hours, not gameplay hours).
And that's not all--once you do find the Whale, he's no easy kill. One video I found showed a player only bringing Moby down on his 16th attempt.
So no Ahab character like I suggested, but in reality, the white whale adventure in AC4 is a pretty accurate adaptation of the obsessive hunt from Melville's classic. (Just listen to the guy in that video--you can tell he's become obsessed with killing this whale.) The Assassin's Creed series has always prided itself on making history a "playground" but it's good to see them incorporating literature as well.
Well, turns out I was right! You can indeed hunt the Great White Whale in AC4. And you kind of have to be an Ahab to ever find it. One article I read said you "may" see one in 48 hours of gameplay. However, if a friend finds one, he/she can choose to share the location with you in-game and the location will show up on your map as well. You have to act quick, though, because the location remains on your map for only 24 hours after it pops up (24 real hours, not gameplay hours).
And that's not all--once you do find the Whale, he's no easy kill. One video I found showed a player only bringing Moby down on his 16th attempt.
So no Ahab character like I suggested, but in reality, the white whale adventure in AC4 is a pretty accurate adaptation of the obsessive hunt from Melville's classic. (Just listen to the guy in that video--you can tell he's become obsessed with killing this whale.) The Assassin's Creed series has always prided itself on making history a "playground" but it's good to see them incorporating literature as well.
Friday, November 1, 2013
Give Us Ahab: An Open Letter to Ubisoft
This post was originally written for a digital culture class. See it here.
Dear Ubisoft,
You have recently announced that in your upcoming game, Assassin's Creed IV: Black Flag, a way to gain materials and money for character and ship upgrades will be through harpooning whales, sharks, and other large sea creatures. Let me start by congratulating you on the careful consideration that appears to have been taken on this relatively small mechanic within a much larger game, as evidenced in this video. However, I wish to present you with an extraordinary opportunity for such a mechanic which you may have overlooked. (Due to the nature of secrecy surrounding large video game releases, I realize you may already have considered the option that I am about to present to you, but I'd like to present this proposal before the game releases so that you might consider it before the game is in it's final form.)
As you probably gathered from the title of this post, my proposal is simply this: put Captain Ahab and Moby Dick in AC4. I believe this could provide a great gameplay experience, visual spectacle, and satisfactory narrative, as well as fit in quite nicely with the aesthetic and philosophy of both Black Flag and the Assassin's Creed series in general. In addition, it could open an interesting and satisfying inquiry into the relationship between Herman Melville's classic and modern video games as a vehicle for artistic expression.
Dear Ubisoft,
You have recently announced that in your upcoming game, Assassin's Creed IV: Black Flag, a way to gain materials and money for character and ship upgrades will be through harpooning whales, sharks, and other large sea creatures. Let me start by congratulating you on the careful consideration that appears to have been taken on this relatively small mechanic within a much larger game, as evidenced in this video. However, I wish to present you with an extraordinary opportunity for such a mechanic which you may have overlooked. (Due to the nature of secrecy surrounding large video game releases, I realize you may already have considered the option that I am about to present to you, but I'd like to present this proposal before the game releases so that you might consider it before the game is in it's final form.)
As you probably gathered from the title of this post, my proposal is simply this: put Captain Ahab and Moby Dick in AC4. I believe this could provide a great gameplay experience, visual spectacle, and satisfactory narrative, as well as fit in quite nicely with the aesthetic and philosophy of both Black Flag and the Assassin's Creed series in general. In addition, it could open an interesting and satisfying inquiry into the relationship between Herman Melville's classic and modern video games as a vehicle for artistic expression.
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| Image from lazygamer.net |
The Tempest: The Video Game
This post was originally written for a Shakespeare Class at BYU. See it here.
The following is a brief list of quotes from The Tempest that take on a whole new meaning when you think of the play in the context of video games:
"She / Is daughter to this famous Duke of Milan, / Of whom so often I have heard renown, / But never saw before; of whom I have / Received a second life..."
"Go make thyself like a nymph o' the sea: be subject / To no sight but thine and mine, invisible / To every eyeball else."
The following is a brief list of quotes from The Tempest that take on a whole new meaning when you think of the play in the context of video games:
"She / Is daughter to this famous Duke of Milan, / Of whom so often I have heard renown, / But never saw before; of whom I have / Received a second life..."
(Ferdinand, 5.1.212-216)
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| Water Nymph CC by zionenciel |
(Prospero, 1.2.354-356)
"O, wonder! / How many goodly creatures are there here! / How beauteous mankind is! O brave new world, / That has such people in't!"
(Miranda, 5.1.203-206)
These are a few tongue-in-cheek examples, obviously, but I think they help establish a connection quickly, even if it is a shallow connection.
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