Laser League
In 2009, a startup game studio calling itself Riot Games released a little game called League of Legends. It was relatively well received at the time, but with constant game updates and canny business strategy, LoL grew to become one of the biggest games in the world.
In 2015, a different independent developer released their second attempt at an idea so simple it's amazing no one else did it first: car soccer. Thanks in part to a hyped beta period and a free download for PlayStation Plus members, Rocket League exploded out of the gate, and rose to also be one of the biggest games in the world.
In an alternate 2018, yet another indie studio released the final, worthy conclusion to the League trilogy: Laser League. In that 2018--one that looks very much like ours but with just 3 key differences--Laser League found success on the same level as the first two games in this smash hit trilogy, with huge player numbers, constant press coverage, and countless stream views. But we didn't get that 2018. Instead, we got one of the saddest Steam charts I've ever seen:




