In 2016, I kept track
of every game I played. People liked it, so in 2017,
I upped the ante and kept track of every second and every penny spent on
games--both videogames and tabletop games. If you like games and want to keep
liking them and playing them happily, don't do this.
If you don't care about
words and just want my data, go for it.
If you care a little bit
about words, but not too much, I get it. Here's my main point: games should
entertain, inspire, or both at all times. If a game is just dragging you along
or employing you in repetitive tasks just for "rewards," stop
playing. Get what you want out of your time and your life, don't get tricked
out of it by someone else's greed.
If you care about words
enough to read a lot of words, please, come with me....
For those of you still
here, let me give you some fun facts first. In 2017:
- I played games for 744 hours, 18 minutes, and
26 seconds
- I spent $827.10 on games
- I "made" $360 by selling old game stuff (Wii
U, 3DS, and games)
- My net investment in games was $467.10
- On average, gaming cost me $0.63 per hour for
the whole year.
- I played 125 unique games across 16 platforms
- 2016's total was 147 games across 10 platforms
Now, allow me to assume
some of your questions and answer them:
How did you keep track
of everything, though?
- I paid $3 for an app called Multi-timer on my phone that lets you
have over 100 stopwatches at once. I created a new stopwatch for every
game I played, then started the stopwatch either as I opened the
application (for videogames) or opened the box (for tabletop games). I
stopped timing when I closed the application or closed the box.
Didn't you forget or
screw up so your time isn't really accurate?
- Yes, sometimes, but I did everything I could to adjust
for that. The app I used keeps a record of when stopwatches were started
and stopped, so if I accidentally left a stopwatch running all night (the
most common mistake I made), I could check when I started it and when I
went to bed and create a timer to count down the difference in the two
times. When the timer ran out, I would start the stopwatch again. For
other mistakes (forgetting to start the stopwatch), I would just do
estimates of how long I had been playing and add that to the time.
Oh, so it's not 100%
accurate?
- No, it's not. You got me. I basically made this all up.
I don't even like games.
Okay, but why did you do
this?
- The short answer is curiosity.
- The long answer is I really like games (even have
a master's degree to prove it) but I also
have a family and a religion and a job and other interests I really like,
and balancing time and budget for all those things is complicated. There's
always this fog of suspicion when I tell people I play games, a lingering "Okay,
but isn't that a huge waste of time and don't you have a family and a
religion and a job and other interests you really like?" Or more
simply, "Haven't you grown out of that yet?" While my answer to
these people's faces always tries to be educational and eye-opening in
nature--stuff like how games have grown as an artistic medium, can foster
empathy, or are a great way to connect with family and friends who are
physically distant--the truth is I ask myself the same questions
constantly. Getting my degree was supposed to lead to a job in games and
then it would all make a lot more sense (playing games is now
"research"), but to keep the balance with all those other
things, I ended up not taking a job in games after school, and suddenly I
had to ask those questions more seriously every time I went to play more
games. So I wanted to know exactly how much time and money games were
taking from me. It felt like a lot, and it's easy to call it too much from
the outside, but I wanted real data to evaluate for myself.
- Also, I'm a nerd.
Do you think your
results are typical of gamers generally?
- The short answer is I have no clue, but yeah, maybe.
- The long answer is I think maybe for gamers with
similar demographics to me, and I think most gamers have pretty similar
demographics to me in a lot of ways. I'm male, white, 27 years old, have a
full-time job, and a wife. I work for a tech startup so sometimes my hours
are weird and long, but not all the time, and I make a pretty average
salary. Unlike most 27-year-olds, I have two kids, so that puts me outside
the average a bit, but there's also plenty of gamers a little older than
me who have children. Of course, I already mentioned that I have a
master's degree in game production, which is definitely not average, but
since I don't work in the industry or otherwise do anything for the
industry, I think that actually isn't all the relevant to my gameplay
habits at this point in my life. One other thing that pumps my results
slightly off average is that I have a friend who does marketing for
Ubisoft and was able to get me free keys to 3 games this year: Ghost
Recon Wildlands, Mario + Rabbids Kingdom Battle, and Assassin's
Creed Origins. Combined, however, those games only account for a total
playtime of 14:39:18, so they didn't have a very significant impact on my
playing. If I hadn't got them for free, I maybe would've bought Assassin's
Creed but probably would've ignored Mario +Rabbids.
And even after getting it for free, I never actually played Wildlands.
I almost did a couple times, though. Almost. Finally, I don't have a good
gaming PC, so I'm a console peasant. That probably screws up my average
pretty drastically for my demographics. Sorry, corporate data bots using
me to harvest marketing insights.
What's your game of the
year?
- Super Mario Odyssey,
with a very close second-place tie going to The Legend of Zelda:
Breath of the Wild, and Horizon Zero Dawn.
- Honorable mentions: Uncharted: The Lost
Legacy and Pyre
Which games did you play
the most?
- I played 10 games for over 20 hours this year. Here
they are in order:
- The Legend of Zelda: Breath of the Wild - 80:26:15
- Destiny 2 -
78:21:28
- Horizon Zero Dawn -
68:40:00
- Super Mario Odyssey -
50:09:16
- Injustice 2 -
48:18:31
- Overwatch (PS4) -
41:05:49
- Stardew Valley (Switch) -
31:41:30
- Fortnite -
28:18:26
- Fire Emblem Heroes - 23:56:50
- Pyre -
22:00:18
Which game did you play
the least?
- The honor goes to Math Battle, a game you can play in the
messaging app Telegram. I played it for a full 0:01:20. We use this app
at my work and someone found this game and sent it around one day. As you
can tell, I really enjoyed it.
If you kept track of
total cost per hour, did you do that for each game? If so, which games were
lowest and highest cost per hour?
- Great question. I did indeed keep track of that.
- For the 12 "full games" I purchased in 2017
(meaning I could not play the game until I paid money for it in 2017, as
opposed to playing for free, playing a previously purchased game, or only
paying money for extra content), here's the bang I got for my buck,
cheapest to most expensive (cost is per hour of play in 2017):
- Pyre -
$0.42
- Stardew Valley -
$0.51
- The Legend of Zelda: Breath of the Wild - $0.65
- Destiny 2 -
$0.75
- Super Mario Odyssey -
$1.01
- Injustice 2 -
$1.32
- Mass Effect: Andromeda - $1.56
- Mario Kart 8 Deluxe - $3.06
- Pokken Tournament DX - $3.38
- Dragonwood: A Game of Dice and Daring - $3.48
- Star Wars Destiny -
$4.44
- Star Wars Battlefront II (Classic, 2005) - Divide by 0 error. I paid $3.39 and didn't
play it at all in 2017.
- There's two pretty clear trends to this list:
1.
Good indie videogames
are quite the bargain and provide huge value to the player in terms of cost per
hour of entertainment. If you need to game on the cheap, good indies are 100%
the way to go over free-to-play games, in my opinion.
2.
Tabletop games are an
expensive hobby for me, when compared to videogames. I'm just not going to get
the playtime out of a new board game that I would out of pretty much any
videogame. I would bet this is true for most people who play both types of
games regularly.
1.
I will say, however,
that board games have a much, much longer tail to their life cycle than videogames.
I will still bust out board games from 4 or 5 years ago on game night, but it's
very rare that I'll play through a videogame when it comes out and then play it
again 4 or 5 years later.
What surprised you the
most?
- The fact that I somehow played 125 games, but only
spent money on 14 of them. One thing to keep in mind is that I've been a
"hardcore" gamer for 4 years now (talking in terms of money and
time spent, definitely not skill), so I've built up a collection and
friends and family have clued into games as good gifts for me, so by now
the engine is running and games are just constantly all around me. If you
were to start from zero and start getting into games as much as I am, the
cost seems crazy to me right now. (Although, obviously, I've payed it, so,
I guess not?)
You said if I like like
games, I shouldn't keep track of them like you did. Why did you say that?
- Doing this...thing...had a lot of weird effects on my
gameplay habits. Let me start with a couple positive ones:
- Being a dad, a lot of my game time is squeezed in
between other things. Having the extra step of turning on the stopwatch
and turning it off and making it feel formal turned me off of a lot of
opportunities for short little gaming sessions, or from the interrupted
gaming sessions that are the hallmark of any dad gamer--playing about 30
seconds, pausing, maybe a minute, pausing, maybe 2 minutes this time,
pausing. Every pause in that sequence is usually something pretty urgent
or immediate--a diaper change, spilled cheerios, etc. It feels pretty
dumb to have to pause, pull our your phone, pause that, then deal with
the screaming kid. In the end, it's probably better that I just wasn't
playing games and paying more attention, so this one was overall
positive, I think.
- It also pushed me to get more out of the games I did
purchase. Every new game meant a new stopwatch, a new record in my
spreadsheet, and, if I had to buy it, more money on my tally. I really
liked the idea of having my game time be under $1/hour for games overall,
and for each individual game as well. I liked having the easy gauge of,
"Well, will I play it for 60 hours? No? Then it probably isn't worth
$60." I also would give the games I did buy more time just because I
wanted to get more value out of them, which I think was particularly
helpful with Injustice 2, a game that I honestly enjoyed for
myself, but since no one I play with stuck with it, I normally would've
abandoned quickly. Wanting to get the cost per hour down gave me the extra
boost I needed to keep playing it even after everyone else had moved on,
and I was still enjoying it, so that was a win for me.
- I will say that there are some merits to this system,
but it's also quite problematic. Quality and taste definitely affect my
enjoyment of a game. For instance, one of my favorite games of the
year, Uncharted: The Lost Legacy, I only played for
9:09:06. I didn't pay anything for it in 2017 because I bought the Uncharted
4 triple pack, meaning I got Lost Legacy for
"free," but even if I paid the full retail of $40 for it, it
would've been worth it to me. It's a great game, with great mechanics,
story, acting, and technical achievement, and, most importantly, it
didn't waste my time. That means more to me than ever in a year that
most games started to feel like they were employing me rather than
entertaining me. (Looking at you, Destiny 2.)
- Okay, so there were some positive things about it. But
there was also negative aspects to this experiment thing:
- I felt a little trapped by my own restrictions. I felt
like if I couldn't play for a good chunk of time, it wasn't really worth
playing at all. I like bouncing around between games and just seeing new
mechanics, but having to keep records of everything made every game feel
like a commitment, so I played it more safe overall and feel like I
missed out on some games I might have enjoyed (Nier:Automata, Nioh, Persona
5...).
- Thinking about games in terms of time and money all
the time made me start to look at them differently. Rather than helping
me evaluate rationally if games were worth my time, this experiment just
seemed to constantly reinforce that no, games are not worth my time, and
really, they're all so similar that once you've played one, it seems like
you don't really owe time to them anymore. Whereas two years ago I
considered myself an almost exclusively single-player focused gamer, this
experiment made me much more focused on multiplayer games, because they
feel more productive--they feel like at least I'm developing a skill, learning
how to outplay other real humans. Also, they allow me to talk to friends
and family, which felt more positive than just playing a game by
myself. (Confession time: I don't really like Fornite all
that much, despite spending over a day playing it this year. My brother
and my game crew love it so much that I happily play it once or twice a
week, because I like hanging out with them, and that game is great at
letting you just run around and hang out and chat--with just the
occasional interruption by sudden bursts of gunfights.) By the end
of the year, single-player open-world games felt like a huge waste of
time--they're all just roam, stab/shoot, collect, watch movie, repeat.
Unless the mechanics are superbly implemented and open to emergent play (Zelda)
or the story is truly thought-provoking (Horizon), games
like Assassin's Creed just felt pointless, especially
because I got Assassin's Creed for free, while other
games I had purchased were still above the $1/hour mark. Even Horizon's DLC
felt pointless when I tried to play it, because it just felt like more of
the same, and it didn't seem to be making me think in any new ways.
Basically, this whole thing really skewed my perception of games and
made me feel like I had quotas on everything all the time. I even ended
up playing like 6 or 7 rounds of Star Wars Destiny with
myself just to try to get the cost per hour down. I don't care what
anyone says, playing a trading card game with yourself is not actually
fun. It's just a dream of playing it with someone who would actually care
about playing a trading card game with you. And that's more sad than fun.
- I was constantly stressed that I had forgot to turn on
or off a stopwatch. Like, constantly. I checked the stopwatches 2 or 3
times during and after playing any game just to make sure, because trying
to correct a mistake was such a hassle and such a juggle of trying to
sort out exactly how far I was off, etc.
If it was so bad, why
did you stick with it?
- Pretty much just because I said I would do it, so I was
going to do it. I feel like that's valuable as a human. Also, I was curious. And I'm a nerd. Otherwise, yeah,
there was no point to any of this and I have no idea why I actually stuck
with it for the whole year.
So what did you
conclude/learn/whatever? (I still don't really understand why you did this.)
- After forcing myself to look this closely at the time
and money I spend on games, I've decided that in the end, the best games
do only 2 things: entertain and inspire. The second a game is not doing at
least one of those two things, stop. Seriously, just stop. Examine why you
aren't entertained or inspired, then watch out for those patterns in other
games, and don't play those games. Don't buy them, don't start them, don't
give them any more attention than they deserve. This was a turbulent year
for games, as gamers and governments both started to question
loot boxes and the practices of game developers to suck the most out of
gamers' wallets and clocks. While getting that fancy master's degree I
bragged about earlier, we read a book called Addiction By Design about all the
tricks of the slot machine and casino trade to keep people hooked. This
year, I've watched game publishers use some of the same tricks. In Vegas,
they'll give you a meal ticket when you're down a lot of money to keep you
playing. In videogames, they carefully choreograph the "free"
loot drops so that it's just frequent enough to make you want to
"save time" and buy more. The worst videogames do 2 things as
well: drag and drive. They drag you along, using the promise of stuff to
keep you playing even after the actual play experience has ceased being
entertaining or inspiring. They drive you like cattle by simply putting
you to work for your "rewards" rather than delighting you with
true content. As indie games started to rise, I thought they were just
nostalgia fests and people were just blinded by their memories of
childhood games, but this year, my opinion has changed. Look at some of the best indie games of the past few years and you see a clear pattern:
they're just games. They entertain, inspire, or both, and they
don't waste your time or try to trick you out of your money. In fact, look at some of the best AAA games and you'll see the same thing.
(I'll admit, making that second list was much harder, and even some of
those picks are controversial--is The Witcher 3 so big
that it disrespects your time? Is any open world game inherently a time
suck simply because you have to travel so much between places instead of
just playing? I know you can buy stuff in MGSV,
I just never felt even a little bit of need to do so, and the core
gameplay was so entertaining and inspiring that I doubt any significant
number of players ever did. Also, I realize Uncharted's
multiplayer is full of microtransactions and loot boxes, but it's not on
the list for the multiplayer.) Other games were very close to making that list, but
the Skinner box or simply the drive to
grind has sneaked in just enough to make me uncomfortable.
- If this experiment taught me anything, it's that I want
to be purposeful with my time. I want to enrich my life with my choices,
not get sucked into doing things, then wake up and regret my decisions.
Games are so frustrating because they jump around that line so much and so
often. Destiny has some of the best gunplay of any
videogame I've ever played, but man, do I hate myself for how many public
events I've done this year. Assassin's Creed Origins was
so painstakingly done that it predicted a real discovery before it happened,
but what do you get when you play the game? Loot, loot, loot, blue,
purple, blue, blue, yellow. The world used to worry that violence would
keep games from ever amounting to anything of real cultural value, now I
worry that greed will.
Finally, are you going
to do this again in 2018?
- No.
There's more I want to
say, but I think I'll stop now and just publish this thing because I want to
move on. If you read this whole thing, wow, thank you. If you have more
questions you want answered, leave a comment and I'll gladly respond.
Now go forth, and be
entertained and inspired, but never dragged or driven.
Have a great 2018.
I was hoping you'd post something like this! I just got BotW for Christmas, and I think I've already invested about 40 hours! Loving it so far! Hope you're doing well!
ReplyDeleteBreath of the Wild is so good. The emergent potential is just awe-inspiring. And simple ideas like letting you mark up your own map rather than populating it with tiny stamps for you are all just so smart. I'm glad you're liking it! And good to hear from you!
DeletePaul, I just read this post and your 2016 one, and they were both great! My love for video games has recently rekindled, but it's hard for me to dedicate much time to them. It was nice to have a somewhat vicarious playing experience by reading these articles. I loved your conclusions about inspiring and entertaining games, it's made me rethink some of my current choices...
ReplyDeleteAlso, I wish that we lived closer to you. Alex and I love board games, but we don't live by anyone who is up for anything harder than Settlers. The next time we are in town, we should get together and share some games!
I wish we lived closer too! I'd love to get together with you guys. Let's make it happen in 2018!
DeleteI'm glad you made a post out of this, it was fun reading it! I often feel the same way about single player games even without the stopwatch, where I can't play them unless I have a large chunk of time ahead of me. So I usually just end up not playing enough single player games.
ReplyDeleteI think some of the draw for open world multiplayer games that feel all roam is they can be very relaxing, even if the story/mechanics are just alright. There's no pressure to do get anything done, which is definitely not true for many multiplayer games.
Also, Pyre is great game, I got it a few days ago on Christmas sale and it's gorgeous!
I loved Pyre. It was pretty surprising to have characters I loved and a semi-sports game that I got pretty into both in the same game.
DeleteAnd you're right about open world games and relaxing. I was just never in the mindset because my time was always so limited. So I always wanted to accomplish something or discover something as quickly as possible. Maybe I'll go back to AC and Horizon with that different mindset this year and see if I enjoy them as much as I did again.
Thanks for your deep thinking on this one. I'm going to keep that mantra in my head this year as I play: be entertained and inspired, but never dragged or driven. I've also been feeling the need to be more purposeful with my time this year and this will only help.
ReplyDeleteAwesome! Thanks for the kind words. I feel like I didn't set out to make some major statement with this, but I guess that's kind of how it ended up. I'm glad it seems to be resonating with people.
Delete