Showing posts with label debate. Show all posts
Showing posts with label debate. Show all posts
Wednesday, November 13, 2013
"That's Not a Game!"
A couple nights ago around 2 a.m., I finally finished season 1 of The Walking Dead by Telltale Games. When I credits stopped rolling and the epilogue tag showing little Clementine alone in the countryside faded out, I stumbled in daze back to my bed. Before I could roll over to sleep, I couldn't resist the impulse to put my arm around my sleeping wife and hold her tight for a moment. Perhaps more than any other media I've ever encountered, The Walking Dead opened my eyes to my relationships with other people, especially my wife and family. I was intensely grateful for the love I've been so lucky to feel throughout my life, and the forces of order that have made the path of my life relatively smooth and easy. As I felt all this, I concluded that The Walking Dead is really one of the greatest games I've ever played.
Except there's one problem. The Walking Dead isn't a game.
Friday, November 1, 2013
A Brief History of the Games as Art Debate
This post is adapted from a post I did for a digital culture class. See the original here.
Working with Storify and reading Ian Bogost's How to Do Things With Videogames, I've finished a brief history of the "games as art" debate focusing on Roger Ebert's infamous remarks.
As a curation tool, Storify has its strengths and weaknesses. It's best for smaller curation projects, that perhaps together build up into a larger body of collected work. Each "story" is best focused and tight, however, with a clear concept combining the elements. I did a merger of a story and more traditional curation by writing a story following the "video games as art" debate since Roger Ebert's famous denunciation of the medium, then provided a (very) long list of links at the bottom for further discussion.
One cool thing about using Storify is because it's a fairly new tool, I'm in the top three results when you search for videogames on the service.
I found it really easy to use and really kind of fun. I hope it catches on.
Here's my first Storify story for you to peruse:
http://storify.com/pcbills/video-games-as-art
Working with Storify and reading Ian Bogost's How to Do Things With Videogames, I've finished a brief history of the "games as art" debate focusing on Roger Ebert's infamous remarks.
As a curation tool, Storify has its strengths and weaknesses. It's best for smaller curation projects, that perhaps together build up into a larger body of collected work. Each "story" is best focused and tight, however, with a clear concept combining the elements. I did a merger of a story and more traditional curation by writing a story following the "video games as art" debate since Roger Ebert's famous denunciation of the medium, then provided a (very) long list of links at the bottom for further discussion.
One cool thing about using Storify is because it's a fairly new tool, I'm in the top three results when you search for videogames on the service.
I found it really easy to use and really kind of fun. I hope it catches on.
Here's my first Storify story for you to peruse:
http://storify.com/pcbills/video-games-as-art
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