Working with Storify and reading Ian Bogost's How to Do Things With Videogames, I've finished a brief history of the "games as art" debate focusing on Roger Ebert's infamous remarks.
As a curation tool, Storify has its strengths and weaknesses. It's best for smaller curation projects, that perhaps together build up into a larger body of collected work. Each "story" is best focused and tight, however, with a clear concept combining the elements. I did a merger of a story and more traditional curation by writing a story following the "video games as art" debate since Roger Ebert's famous denunciation of the medium, then provided a (very) long list of links at the bottom for further discussion.
One cool thing about using Storify is because it's a fairly new tool, I'm in the top three results when you search for videogames on the service.
I found it really easy to use and really kind of fun. I hope it catches on.
Here's my first Storify story for you to peruse:
http://storify.com/pcbills/video-games-as-art
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