Image from Plaid Hat Games |
In that concept idea, I wrote this:
Co-op--goal is to rebuild civilization in the city (build all the shelters), but have separate motives? Could lead to personal+co-op victory double win condition?
Yesterday, Plaid Hat Games, one of the coolest tabletop game companies around, really, announced a new game Dead of Winter. Look at this from their announcement post:
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective.With this and the AC4 Moby Dick reveal, I'm feeling pretty good about my game design ideas lately. I'm very intrigued with what Plaid Hat is going to do with this idea. This next quote has me especially excited:
Dead of Winter is an experience that can only be accomplished through the medium of tabletop games. It is a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.
Dead of Winter looks and sounds amazing. I'm glad Plaid Hat is making something so similar to my idea so I can play it without having to make it myself! It'll be interesting to see how it works out.
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