In September 1996, Nintendo released the Nintendo 64. Along with the release came Super Mario 64, the first 3D Mario game. Overnight, Mario discovered depth. No longer was he bound to left, right, up, down. Now the in-game camera could circle around him 360 degrees, and Mario could move through doors, up trees, down slopes, under water, and more. It's rare to have such an exact moment to point to when things changed, but it's accurate to say that after September 29, 1996, Mario, Nintendo, and videogames would never be the same.
That moment often gets talked about in games circles in wistful tones. Never again has a technology jump been so immediate and so groundbreaking. Never again has the next console generation felt so totally new. Instead, changes since then have been more incremental. Graphics get a little better every year. Processing power gets a little faster. There's a few more objects on screen. Nothing totally groundbreaking, just a little better every year.
Until 2019. June one month ago, I was lucky enough to have a moment that felt like a Super Mario 64 moment. Only time will tell, but I'm pretty sure we'll look back on AI Dungeon 2 as a moment where something very, very big changed in videogames--and all entertainment, for that matter.