Pages

Showing posts with label Moby Dick. Show all posts
Showing posts with label Moby Dick. Show all posts

Thursday, November 14, 2013

Moby Dick, Democracy, Participatory Culture, and Games

"Call me Ishmael," Moby Dick begins, establishing the identity of our narrator for us and giving us an introduction to his character and particular voice as he will be telling us this story for quite a while and we should be comfortable with him. Moby Dick is a book full of strong characters--Queequeg, Ahab, Flask, Starbuck, Stubb--each of these character seem particularly individual and powerful in their own right, just as we feel we "get to know" Ishmael, we can "get to know" the other characters and understand their desires and quirks. However, the story isn't about any one of them, its about (and exists because of) all of them combined.

Not only does Melville craft each of these characters expertly to allow each of them their own voice and personality, but the very form of Moby Dick is broken up into distinctive "voices" of different literary genres. Interrupting Ishmael's regular narrative come dramatic monologues (ch. 37), encyclopedic articles (ch. 32), affidavits (ch. 45), as well as histories, articles, and more. Indeed, Moby Dick is designed on a formal as well as a textual level to break up any overpowering voice. In fact, freedom of speech and choice may arguably be what Moby Dick most values, as the ultimate tragedy of its ending comes from Ahab drowning out everyone else with his power and desire.

Wednesday, November 6, 2013

I Was Right!

A couple months ago I posted an open letter to Ubisoft about how and why they should put Ahab and Moby Dick in Assassin's Creed 4. Well, turns out either they listened to me, or they had the plan all along (probably the latter, but still).

Well, turns out I was right! You can indeed hunt the Great White Whale in AC4. And you kind of have to be an Ahab to ever find it. One article I read said you "may" see one in 48 hours of gameplay. However, if a friend finds one, he/she can choose to share the location with you in-game and the location will show up on your map as well. You have to act quick, though, because the location remains on your map for only 24 hours after it pops up (24 real hours, not gameplay hours).

And that's not all--once you do find the Whale, he's no easy kill. One video I found showed a player only bringing Moby down on his 16th attempt.


So no Ahab character like I suggested, but in reality, the white whale adventure in AC4 is a pretty accurate adaptation of the obsessive hunt from Melville's classic. (Just listen to the guy in that video--you can tell he's become obsessed with killing this whale.) The Assassin's Creed series has always prided itself on making history a "playground" but it's good to see them incorporating literature as well.

Friday, November 1, 2013

Fast-Fish and Loose-Fish

This post was originally written for a digital culture class. See it here.

On Monday, I talked about Chapter 89 of Moby Dick and the concept of Fast-fish and Loose-fish and how it ultimately serves as a foundation for the creation of meaning within the novel. Today, I want to extend on ideas I started there by applying the concept of Fast-fish and Loose-fish to a wider view of our entire digital age.

To review, I basically argued that all meaning in life--both in art and outside of it--is the product of connection. (Indeed, the more I think about it, I can't really tell a difference between connection and meaning, and it seems the two are almost interchangeable.) If this is all true, then, ultimately, this idea is another key to how the digital age changes everything. New technologies give us different powers of connection, and thus the powers to alter the meaning of nearly everything in our lives.


As digital media gives fans more chances to connect with fictional universes,
it makes these universes more meaningful for them.

Give Us Ahab: An Open Letter to Ubisoft

This post was originally written for a digital culture class. See it here.

Dear Ubisoft,

You have recently announced that in your upcoming game, Assassin's Creed IV: Black Flag, a way to gain materials and money for character and ship upgrades will be through harpooning whales, sharks, and other large sea creatures. Let me start by congratulating you on the careful consideration that appears to have been taken on this relatively small mechanic within a much larger game, as evidenced in this video. However, I wish to present you with an extraordinary opportunity for such a mechanic which you may have overlooked. (Due to the nature of secrecy surrounding large video game releases, I realize you may already have considered the option that I am about to present to you, but I'd like to present this proposal before the game releases so that you might consider it before the game is in it's final form.)

As you probably gathered from the title of this post, my proposal is simply this: put Captain Ahab and Moby Dick in AC4. I believe this could provide a great gameplay experience, visual spectacle, and satisfactory narrative, as well as fit in quite nicely with the aesthetic and philosophy of both Black Flag and the Assassin's Creed series in general. In addition, it could open an interesting and satisfying inquiry into the relationship between Herman Melville's classic and modern video games as a vehicle for artistic expression.

Image from lazygamer.net